Small parties, big fights
Every dungeon is tuned for a tank, a healer and a damage dealer. Form a room in the lobby, ready up and dive in together.
breu · Portuguese for pitch dark
An MMORPG built around 3-player dungeons, with heroes, fighting styles and monsters drawn from Brazilian culture and folklore.
In development.
Every dungeon is tuned for a tank, a healer and a damage dealer. Form a room in the lobby, ready up and dive in together.
No alts. Switch class and spec out of combat, and your talent builds are remembered for each spec.
Martial arts, music and the creatures of Brazilian folklore shape the classes, the abilities and what waits in the dark.
The first class
Bare fists, a gi top with heavy lapels and an amber corda belt. Two ways to fight, both built on a five-point bar that fills as you land hits and empties into a finisher.
Tank
Take the fight to the ground. Collar Grip and Takedown build Grip; at five, choose between an Armbar or recomposing your guard to heal. Pull Guard to taunt, Turtle up when it gets ugly.
Damage
Kicks that flow into each other. Meia Lua and Martelo build Ginga; spend it on a crushing Armada or a lingering Rabo de Arraia. Au to cartwheel out, Roda to turn up the rhythm.
Art direction
Simple shapes, flat colour, one hard shadow and a heavy outline. Readable at a glance in the middle of a pull, and built around glowing light sources, because in Breu the dark is the point.
Pictured: the Mountain Troll, boss of the first test dungeon.